Update #78: Graphics, Fixes and More

March 31st, 2020



Patch 0.6.0.ae13e43583

Performance:

  • Performance optimization

UI:

  • Health bar styling
  • Added missing shield icons for Grything, Svell & Aegas Ael
  • Creature AI: increased chase distance for several creatures
  • Added loading screen hints (DE / EN)
  • Added loading screen tips
  • Added pvp and pve explaination to serverlist

Graphics:

  • Graphics: Graphic postprocessing optimised
  • Graphics: adjusted light settings
  • Fixed a shader height offset issue at Drekiberg dragon tower and adjusted colliders
  • Removed build asset mesh combining
  • Reworked color grading

Gameplay:

  • Temporary removed horse traders
  • Adjusted XP for kraken kill
  • Adjusted building repair cost
  • Adjusted collider on staircase (Anfort)
  • Adjusted randomized character values
  • Added damage log
  • Temporary removed horse traders
  • Updated attack animation timing for wolf & kraken
  • Updated attack speed and cooldown of kraken
  • Fixed city banner guard hiring costs
  • Fixed totem decay protection time reset
  • Removed tailor requirement
  • Added exit buildmode when opening windows
  • Disabled attacks during build mode Localization
  • Added English localization for city roundshield descriptions

Other:

  • Updated fir trees to prevent popping (may cause performance issues)
  • Adjusted aim camera