DevBlog #007: Horses & Riding

September 26th, 2016

Website Refresh and Wiki

Marie & Stephan
At the end of last week I started implementing mounts/horses so players can traverse the world faster, so that’s what I’ve been occupied with most of the time this week besides some bugfixes here and there. We purchased the Horse Animset Pro from the asset store I’m currently adapting it’s code and assets for our project. As you can see, it’s basically done (except for some cases like getting hit, dying, fainting on the horse). This however is only client side, everything still needs to be mirrored on the server side and implemented for other players on the client. The current plan for horses is to make them an purchasable endgame item from a special vendor. Upon purchase, the horse should behave somewhat like Roach in The Witcher 3. This means, the player can call the horse, which will spawn in the area and approach him. It will have an own health and stamina bar, the latter being used while galloping/sprinting. Unlike other items, the horse is not lost if the player dies, it can always be called after being purchased by a player as long as the horse itself doesn’t die (that’s what the health bar is for). Later down the line, implementing combat on horses is also planned.