Patch 0.6.0
In short: removed all desyncs, removed all lags, completely new combat and netcode.Greetings, fellow Vikings! It has been a while since we last talked about what’s going on in the studio. It’s time to bring you an update directly from Cologne, and we have exciting news for you! From the first day of early access, we have listened closely to your feedback and added lots of new features to the game. On paper, we now have implemented almost everything we had planned in the beginning. A few weeks ago, we sat down with the team and discussed what parts of the game would need to be worked on in order to improve the game experience as a whole. We decided it would be Valnir Rok’s combat system.
A NEW Combat Design Approach
In the brutal and unforgiving world of Valnir Rok, combat is a core component. Whether you enjoy PvP or a PvE, you will always face your enemies with an axe or sword. It is something that should feel right. So, after a lot of brainstorming sessions we came up with a completely new combat system, that we want to introduce to you in this article.The new combat system consists of 4 core moves that can be used to counter each other:
- The Base Attack, a wide angled sword-swing that hits targets in front of you.
- The Heavy Attack, a strong attack that needs to be charged and strikes your opponent from the top. It has to be aimed carefully, but causes devastating damage when it hits.
- The Low Block, a blocking move that will only block base attacks.
- The High Block, activated by holding Space when blocking. It will only block heavy attacks.
New Animations
All these new moves need their own animations. Luckily, Neysha recently joined our team. She is a professional animator and created and fine-tuned over 15 completely new character animations for the new combat system.The animations are timed precisely and aim to convey as much information as possible so that you as players just know what is happening on screen without even thinking about it.