Valnir DevBlog #002: Changelog- Survival Online Roleplaying Game
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DevBlog #002: Changelog

August 19th, 2016

Bug Fixes & Changelog Gavin Player Rejection-Problems As talked about last week I left of with the problem that players wouldn’t get rejected anymore when disabling collision detection on the client. I made a lot of tests by testing out different values for the sphere cast. I ultimately found a good balance of values by […]

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DevBlog #001: Crossbows

August 12th, 2016

Crossbow Stephan We recently added crossbows to the game – so we also needed some bolts. Since the bolt is an object which is only seen for a few seconds (while the weapon is fired), we went with a low poly 3D model, no baked maps and low resolution textures. Automated Builds & Bug Reporting […]

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