Valnir Dev-Blog #52 – Patch for Helmet Colors, 4K, Abilities, NPCs- Survival Online Roleplaying Game
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Dev-Blog #52 – Patch for Helmet Colors, 4K, Abilities, NPCs

December 6th, 2017

Patch Version 0.5.0.688 NEW System: added an unban command IMPROVEMENTS Items: added colored masked helmets NPC: wise woman looks old now, not young anymore Achievements: minor update CHANGES Artifacts: spawn time set to 900 seconds and optimized spawn system Abilities: changed numbers in the ability profession tab to conform with the needed amount of ability […]

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Dev-Blog #51 – Achievements, New Helmets, Updates & Bugfixes

December 4th, 2017

Patch Notes – 04. Dec 2017 0.5.0.469 to Revision 0.5.0.614 NEW FEATURES Steam: added achievements Armor: added masked and chain masket helmet (colors will follow) Map: Online clanmembers are now visible on map IMPROVEMENTS Quests: Updated quest experience points Performance: (Experimental) Changes to the housing system and how it handles the creation of these structures […]

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Dev-Blog #50: Performance Update & Bugfixes & 4K Support

November 23rd, 2017

Patch Notes Version 0.5.0.469 FIXES Leveling health increase ability up increases health accordingly now. NPC Guards attack aggressive creatures now. NPC Guards now sheath and unsheath their weapons correctly. Character data should no longer become corrupted, resulting in a “Couldn’t load player” message on screen. The affected characters should be able to login again. Fixed […]

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Dev-Blog #49: Improvements & Bugfixes

November 16th, 2017

Improvements & Bugfixes Version 0.5.0.397 Patch Notes – 16. Nov 2017 CHANGES GM-Command: Quests started by chat command are now always being started, regardless of their prerequisites Raids: Reduced hammer axe and reinforced axe building damage and changed recipes Player: player can now block sooner after attacking or dodging Server: Increased HTTP timeouts to 30 […]

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Dev-Blog #48: Combat Arena, Skill System, Customizable Server, NPC Employment

November 9th, 2017

We are proud to announce a content update to the Viking-inspired online roleplaying adventure, Valnir Rok, which is now available on Steam. The new update adds the Arena with PVE and PVP combat options, upgradeable ability system, to hone craftsman skills, and customizable private Nitrado servers allowing gamers to purchase and modify their own private […]

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Dev-Blog #47: Wipe & Updates

October 26th, 2017

Patch Notes Version 0.5.0.5502 Today we want to realease an update taking care of multiple issues, especially a first armor improvement, we solved some combat desync issues and a housing system update for more stability. IMPROVEMENTS Graphics: Improved armor textures with better PBR Combat: Improved desync issues while in combat (work in progress) Combat: Added […]

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Dev-Blog #46: Patch Version 0.5.0.5330

October 18th, 2017

IMPROVEMENTS Try to solve desync problem Optimized sound settings for better performance Added sound to firepit Updated music settings for performance CHANGES Lowered world streaming start settings Experimental: added more resolutions Set standard quality settings to average FIXES Fixed exploit with duping items in workbenches

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Dev-Blog #45: Lots of Fixes/Improvements

October 13th, 2017

Lots of fixes/improvements Patch 0.5.0.5268 IMPROVEMENT UI: Added ability to split items in workbenches, furnaces Performance: Adjusted performance settings: Terrain and Asset Stream Distance Options (disable automatic) Performance: Slightly improved RAM usage AI: Added line of sight. NPCs loose interest if they can’t see players for more than 5 seconds AI: Added: hit and movement […]

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Dev-Blog #44 – Combat/Inventory Patch 0.5.0.5212

October 12th, 2017

Patch Version 0.5.0.5212 IMPROVEMENTS Combat: Added sound when hitting NPC and freeze frames of attack animations for better hit feedback Combat: First version of prediciton and latency calculation Combat: Workbench, Furnace and Altars are now destroyable Combat: Added some combat sounds Combat: Workbench and Furnace are now destroyable and will drop their inventories. Sound: Updated […]

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Dev-Blog #43: Patch Version 0.5.0.5117

October 7th, 2017

We are very sorry for the delay yesterday, but we had some issues with Steam being a little slow this night. CHANGES Housing: Hit detection for hitting buildings on server is now the same as inspection system check, which means players will hit the building part they have displayed on the client Experimental: Changed proximity […]

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