Dev-Blog #45: Lots of Fixes/Improvements

October 13th, 2017

Lots of fixes/improvements

Patch 0.5.0.5268

IMPROVEMENT

  • UI: Added ability to split items in workbenches, furnaces
  • Performance: Adjusted performance settings: Terrain and Asset Stream Distance Options (disable automatic)
  • Performance: Slightly improved RAM usage
  • AI: Added line of sight. NPCs loose interest if they can’t see players for more than 5 seconds
  • AI: Added: hit and movement prediction for wolves and bears
  • Items: Updated item weights
  • Movement: Increased fall damage times 3

FIXES

  • UI: Fixed issues with quickslots not updating their state correctly and tooltips remaining in unset slots
  • UI: Using an item from the quickslots if its the last one won’t duplicate the item anymore
  • UI: Quickslots should now be loaded correctly when starting the game.
  • UI: Some item description changes
  • UI: Fixed blood effect showing after combat sometimes.
  • AI: prevent npcs from clipping into player building as much as possible at the moment
  • Combat: Player no longer can hit animals through walls
  • Combat:Fixed clipping through walls exploit
  • Combat: Players can no longer perform dodge-attack-canceling with melee weapons
  • Combat: Durability of shield no longer gets reduced when getting attacked by NPCs and not blocking
  • World: Adjusted bush LOD
  • Sound: Updated ambient audio volume