Patch 0.5.0.5268
IMPROVEMENT
- UI: Added ability to split items in workbenches, furnaces
- Performance: Adjusted performance settings: Terrain and Asset Stream Distance Options (disable automatic)
- Performance: Slightly improved RAM usage
- AI: Added line of sight. NPCs loose interest if they can’t see players for more than 5 seconds
- AI: Added: hit and movement prediction for wolves and bears
- Items: Updated item weights
- Movement: Increased fall damage times 3
FIXES
- UI: Fixed issues with quickslots not updating their state correctly and tooltips remaining in unset slots
- UI: Using an item from the quickslots if its the last one won’t duplicate the item anymore
- UI: Quickslots should now be loaded correctly when starting the game.
- UI: Some item description changes
- UI: Fixed blood effect showing after combat sometimes.
- AI: prevent npcs from clipping into player building as much as possible at the moment
- Combat: Player no longer can hit animals through walls
- Combat:Fixed clipping through walls exploit
- Combat: Players can no longer perform dodge-attack-canceling with melee weapons
- Combat: Durability of shield no longer gets reduced when getting attacked by NPCs and not blocking
- World: Adjusted bush LOD
- Sound: Updated ambient audio volume