Dev-Blog #43: Patch Version 0.5.0.5117

October 7th, 2017

We are very sorry for the delay yesterday, but we had some issues with Steam being a little slow this night.

CHANGES

  • Housing: Hit detection for hitting buildings on server is now the same as inspection system check, which means players will hit the building part they have displayed on the client
  • Experimental: Changed proximity update loading of items, now working as queue without multiple add/delete coroutines running
  • Nerfed undead npcs and added more of them

IMPROVEMENTS

  • Updated tree spawn performance

FIXES

  • UI: You can now take half stacks from items in the working bench (use Shift)
  • UI: Fixed Blacklist issues
  • Items: Fixed silver arrow recipe
  • Housing: Altars should be placeable again
  • Housing: Added repair and destroy menu to altar
  • Inventory: Fixed message, that there is no space when chopping trees, won’t show now
  • Audio: Ambient Audio issue fixed
  • Updated Audio: Character Audio for 3D, changed fading on distance
  • NPC: Removed bloodstains from first quest-giver, because of clipping
  • NPC: Guards will not instant attack players when they are in combat mode