We are very sorry for the delay yesterday, but we had some issues with Steam being a little slow this night.
CHANGES
- Housing: Hit detection for hitting buildings on server is now the same as inspection system check, which means players will hit the building part they have displayed on the client
- Experimental: Changed proximity update loading of items, now working as queue without multiple add/delete coroutines running
- Nerfed undead npcs and added more of them
IMPROVEMENTS
- Updated tree spawn performance
FIXES
- UI: You can now take half stacks from items in the working bench (use Shift)
- UI: Fixed Blacklist issues
- Items: Fixed silver arrow recipe
- Housing: Altars should be placeable again
- Housing: Added repair and destroy menu to altar
- Inventory: Fixed message, that there is no space when chopping trees, won’t show now
- Audio: Ambient Audio issue fixed
- Updated Audio: Character Audio for 3D, changed fading on distance
- NPC: Removed bloodstains from first quest-giver, because of clipping
- NPC: Guards will not instant attack players when they are in combat mode